![]() As mentioned before, the game does not hold your hand and teach you how to play with obnoxious text pop ups and narration, rather it will subtly offer you directions to them by sheer design. Scouring the scenery is a key to your ongoing investigation. ![]() It certainly helps to keep you captivated as you wander around the various places investigating small details you’d normally pass by without a second thought in other games. With a world that’s rich in surreal, brooding atmosphere (and is so well-realised in design terms), it’s easily one of the best looking games around. It’s almost instantly apparent that The Vanishing of Ethan Carter is stunning to behold. Seconds after that head chat you find yourself walking through a train tunnel towards a forest, and from here the game boldly leaves you to your own devices. A case that is oddly mysterious enough to begin with, but unfolds into something far weirder. This upgraded port of last year’s PC version opens with a bit of internal narrative-based exposition from the lead character, explaining his background as a detective for "extraordinary cases" and the mention of the current case being that of the titular missing person.
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